Over the summer development has been going slower than usual, but we don't want to leave you completely hanging. While we are still wrapping our heads around a few issues blocking the next release, a sneak peek into the map-porting section might help lighten the mood.
These are "work in progress" screenshots, which means the areas shown are still subject to change.
The main goal of this mod is to make the RtCW singleplayer missions a bit more realistic and challenging. This mod is not for newcomers, it is for experienced RtCW players who now find the vanilla version of the game easy to complete.
v 1.0 Changelist:
# New Weapon: MP-44 with unique ammo type.
# New 44 khz sounds for weapons and some misc sounds. Also new main menu theme.
# Overhauled main and in-game menus.
# Overhauled loading screens.
# New Weapon Skins, (pack of the best modelsskins made by the RtCW Community).
# Strafe Jumping, (Bunny hop), was removed.
# All heavy weapons now decrease player movement speed by 25%.
Rebalanced AI:
# HP of all Axis Forces reduced. # Soldiers: All have average shooting skills. More mauser rifle soldiers, less MP40 soldiers. Later in the game's missions, soldiers will use MP44. # Officers: Now have excellent shooting skills. # Zombies: Now have more HP, skulls charge time decreased, increased melee damage, faster moving speed, fov changed to 360. # Zombie Warriors: Now have more HP, increased melee damage, faster moving speed, fov changed to 360. # Elite Guards: All have excellent shooting skills. All Elite Guards are now using mp40 or silenced lugers. Increased their running speed too. # Boss1, (Olaric-Helga), more HP, increased melee damage, more ghosts.Ghosts charging time reduced. # Blackguard Paratroopers: Now have excelllent shooting skills. # Proto soldier: Increased HP. # Boss2, (Uber Soldat), Increased HP. # Lopers: Increased HP. # Heinrich: Decreased reaction time, increased sword attack range, increased stomp damage, decreased raise dead cooldown, increased running speed.
For more information regarding all in-game changes, please refer to the "read me" file contained in the download.
= Return to Castle Wolfenstein - Singleplayer Mission =
= Clonewar 2044 v1.1 =
Image may be NSFW. Clik here to view.
This is Hellbaron's remake of the original Return to Castle Wolfenstein singleplayer mission created by Flipmode.
# Storyline
The Axis Forces were planning to build their own Timeportal and they have now succeeded in doing so. Appearently, they plan to travel to the future in order to use a new technology known as "cloning". Their main objective is the reproducing of human beings and as you can imagine their intention is not to create civilians.
If they succeed they could send back an enormous army of clones, created from their elite Armed Forces. The Allies need to steal this project, destroy all communications, kill all resistance and take over the control of the Timeportal.
The new Battalion 1944 Paypal Store has now opened, which means that we can all now gain access to the Battalion 1944 Alpha, Beta, Early Access and Full versions of this epic World War 2 FPS. Many German fans of the new game, who dislike paying with credit cards, had asked for this Paypal option to be included.
Battalion 1944 recaptures the core of classic multiplayer shooters and propels World War 2 into the next generation. Battalion utilises the most advanced industry technology in order to create a visceral and heart-thumping experience that has been crafted by the game designers, who have grown uo playing Medal of Honor and Call of Duty 2.
The Alpha release is coming in May 2017, until then, feel free to join our growing community on Reddit, Discord and on our official Forums, where the Battalion 1944 Devteam actively seek game design suggestions.
More than three years since it's announcement, seven months after its first Microsoft Windows release, the Return to Castle Wolfenstein modification has been reworked in order to match RtCW fans' (rather high) expectations. However, one issue was still being faced during said rework, a new engine had to be found that could handle some of the promised exclusive features, with the intention to ultimately have a choice to download this modification as an add-on or as a "standalone" project, (as originally intended).
Last month, TITEUF was contacted by Russian developer, WolfETPlayer, concerning the now-released engine modification, "RealRtCW", (which is based on the famous engine patch 1.42d made by Knightmare), who asked TITEUF for his agreement to use the "Remade Weapons/Additional Weapons" add-ons, to which TITEUF agreed.
When the first version of "RealRtCW" Mod was released, TITEUF immediately saw WolfETPlayer's coding potential, as well as the engine's ability to perfectly handle "The Dark Army: Uprising's" weapon models. Also, the original patch made by Knightmare has amazing features. So, it raised an important question, in terms of an RtCW equation, "The Dark Army: Uprising + RealRTCW"...would it work?
Once TITEUF had received WolfETPlayer's agreement, a rather long phase of testing began. The true work on the project will resume with the release of the second version of the engine, "RealRtCW 2.0". WolfETPlayer now also joined the "TITEUF-85 Prøductions" crew. Stay tuned for more up-coming updates on this exciting new RtCW collaboration.
New Version of RealRTCW Realism Mod Released - Version 2.0 + Optional HD Pack!
Hello everyone. I'm proud to announce that WolfETPlayer has released a new version of his RealRTCW Realism Mod today - version 2.0! Also, he has released an optional HD pack which combines textures from some other HD texture mods for Rtcw. You can download both releases below. I would like to thank WolfETPlayer for his amazing work thus far.
This is Hellbaron's latest release of RtCW Venom Mod, the latest patch to fix the water effect for the lake in the "Forest" level is aleady included in this download.
- What's New -
# Fixed the A.I. in the maps, "Escape 1", "Escape 2", Crypt 2" and "Forest".
# Better glass surfaces and reworked shaders
# Reflective decals
# Better textures for grenades, the Tesla gun and MP40
# New effects for Warrior zombies
# New texture for the Snooper rifle created by Schiff, now with reflections
# Less hard drive space required than in previous versions
# Added "autoexec" files for classic/tweaked advanced settings
The Axis forces have hidden an enormous stash of gold and priceless artwork in old, abandoned mines, somewhere in the mountains. The Allies have been unable to locate this stash, however, Allied HQ received intel that secret documents, pertaining to the whereabouts of this stash, are located in a nearby mountain village.
The Allied squad must locate and infiltrate this village, eliminate all Axis troops, destroy the Axis radio communications in order to prevent reinforcements being called in, steal a truck and make their escape back to Allied HQ.
A new Allied-attack map created by Devils Right Hand.
= Storyline
A group of traitor officers are to rendezvous in a Bavarian castle to discuss their secret plans to assassinate the Führer. Allied Intelligence has become aware of the existence of these plans and would very much like to obtain a copy of them.
Therefore, they send a squad of their elite Paratroopers to the castle in order to do just that.
This is the new and improved total conversion of Wolfenstein Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.
There are now 30 maps to play, in 3 ten-map campaigns. The maplist is as follows:
= North American Campaign:
# Killdeer Mountain
# Fort Abercrombie
# Storm Point
# Once Upon a Time in the West
# Factory
#The Wild Wild West
# Farm
# Hang'Em High
= Central American Campaign:
# Fort Laramie
# Church
# Union pacific
# Burlington
# Home Sweet Home
# Hacienda
# Warlock
# Durango
= South American Campaign:
# Dodge City
# Colorado River
# Santa Fe
# El Paso
# Tombstone
# Tijuana, Yuma
# Tucson
# Mexican
# Oasis
# The Alamo.
Please note that some of the maps have "night" versions that can be played too.
Quote: Hello to all. This time, we are in a dry dock. Allies and Axis ships, need repair. There are many spots inside and cranes on the move. There is also a puzzle to solve, to earn aprofitable snipe spot for a few minutes. Thanks to Elite for his music. Thanks to Mo0n for the environment idea.
Long overdue, but it is finally here! Nearly one year ago, we released version 2.74, which has since been downloaded more than 50 thousands times. Today, we are pleased to announce the release of ET: Legacy 2.75.
As the game has been in a stable state since quite some time, we had the possibility to specifically focus on polishing the game feature-wise as well as improving the general player experience. Both the game engine and Legacy mod came to the table and received innumerable bug fixes and further code clean-up, making this new version the biggest we have ever released.
The changelog is long and ranges from rather simple UI changes like the 'landmine spotted' spamming to more serious back-end updates. Key updates worth mentioning are the additional OpenAL sound backend that will surely rejoice 7.1 surround system owners, as well as the new openGL 3 renderer. While now available for general public testing, this new renderer remains for now in an ‘experimental’ state and will be improved gradually over the following months. Other notable changes include a working multi view feature and the re-activation of the gamepad device code.
The implementation of a skill rating system definitely reached a milestone, and the addition of a SQL backend will allow flexible and powerful control with a complete Lua administration suite that will be delivered to you soon. Both of these features will be introduced in more details in the coming days. So make sure to keep an eye out for this project!
We are confident to say that ET: Legacy is the most advanced, stable and optimized ET version ever created and we will continue to work to live up to that statement. Future features and updates are already in the pipeline and are being worked on. The work on getting ET: Legacy away from the licensed assets took a big leap forwards as well a few weeks ago. We are definitely on the right track!
We have had a steady stream of fixes coming in from contributors over the last few months, to fix a number of memory errors and bugs across the map compiler (q3map2) and the bot routes compiler (bspc). Several of those fixes also improve the stability and correctness of the tools on 64-bit Linux.
This is the final release from Pheonix and R3b3L of their excellent map, ET Dark PHX.
=Storyline=
The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.
Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.
This is the second release of the map, "Biohazard", created by Devils Right Hand.
=Storyline=
It's July 24th 1998 in Raccoon City. A series of bizarre murders have occurred on the outskirts of Raccoon City, each victim has been attacked by a group who leave signs of cannibalism on the victims' remains. The Raccoon Police Department, Special Tactics And Rescue Service, are assigned to investigate the murders.
The Special Tactics And Rescue Service is divided into two teams, Alpha and Bravo. Bravo Team is sent first, but after contact with them is lost, Alpha Team is sent to investigate both the grisly murders and to find the reason behind the disappearance of Bravo Squad.
= Changelog =
- Fixed the flagspawn, the Allies now spawn where they should after capturing the forward flag. - Fixed the missing texture on the lab pipe - Changed the blast door texture in the lab
This is the first release of Wolf ET map, "Syphonfilter", created by Devils Right Hand.
= Storyline
It's the year 1999 and international terrorist Erich Rhoemer is running his drug cartel in Costa Rica, which he uses to finance his notorious terrorist activity. Deep in his private compound he has created his own bioweapons laboratory, where his team of evil scientists have produced a virus called "syphonfilter".
This is a genetic-specific bioweapon which has the ability to target and destroy individual Races. Rhoemer has sent a ransom demand of 100 million dollars to the American Whitehouse, warning them that if his demands are not met he will fire his first missile at the city, which will cause an estimated 100.000 deaths.
However, Rhoemer's missile is not located in Costa Rica, where the virus was developed. Satellite surveillance has revealed that he has constructed the missile in a old Soviet base in Rozovka in Kazahkhstan. Your mission is to infiltrate the base, destroy the missile, all computer equipment and escape with the "syphonfilter" documents.
Adlernest Battery Braundorf Final Bremen Final Caen2 Dubrovnik Final EL Kef Final ET Mor2 Night Final ET Ice Frostbite Fueldump Goldrush Library b3 MLB Daybreak MLB Hotchkiss MLB Temple MP Beach Oasis Pirates Radar Railgun Reactor Final Rommel Final Snatch3 SP Delivery TE Supplydepot 2 TC Base V2 Factory V2Base TE Warbell
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New Version of Rtcw Venom Mod Released - Version 4.8.5!
HellBaron89 has released a new version of his mod called Rtcw Venom Mod! This new version fixes some bugs and adds new features. All changes in description, instructions for installation and further informations in readme file.
Released Venom mod 4.8.5, includes: - New HQ console. - General revision and some improved textures. - Green visor for Snooper rifle. - Fixed glasses and water surfaces. - Added unused textures from beta RTCW.
That's all for this update. Thanks for your interest.
New Version of Rtcw Venom Mod Released - Version 4.8.5!
HellBaron89 has released a new version of his mod called Rtcw Venom Mod! This new version fixes some bugs and adds new features. All changes in description, instructions for installation and further informations in readme file.
Released Venom mod 4.8.5, includes: - New HQ console. - General revision and some improved textures. - Green visor for Snooper rifle. - Fixed glasses and water surfaces. - Added unused textures from beta RTCW.
That's all for this update. Thanks for your interest.